![]() ![]() This means that matches ramp up in complexity much more quickly. It entirely removes the traditional opening phase of the game, the first minute or two where you slowly build workers and initial structures, while scouting and working out what you're going to do. The knock-on effects of this are simply enormous. The games don't run any faster, but whereas in Wings of Liberty and Heart of the Storm you began a match with 6 worker units, in Legacy of the Void you begin with 12. The first and most far-reaching decision, and the reason I mention my previous experience, is speeding everything up. I wouldn't be surprised if this eventually disappears. So what, in a landscape dominated by the MOBA, does the upcoming expansion Legacy of the Void do to get this old warhorse geed up for one last battle? Medivacs can now pick up and drop Siege Tanks while they're in siege mode, which is an enormously annoying early harass, and can on certain maps be an outright win. It has many critics, yet it has even more people who continue to play it. These days the scene looks very different but, despite the nonsensical catcalls that this is a 'dead game,' Starcraft 2 hangs on in there. Before streaming and video on demand eSports was the preserve of the dedicated, but Starcraft 2 was released when these technologies were suddenly widespread - and the audience for Brood War meant that Starcraft 2 had the opportunity to take advantage. While it would be untrue to credit Starcraft 2 for the explosive rise of eSports in recent years, it was timed almost perfectly. And if it's intended to be a competitive experience, as with Starcraft 2, then it will be fine-tuned and expanded whenever necessary. If it is growing stale then it will get regular new content, as with WoW. If it has problems, real problems, then they will be fixed - as the company tried to do with Diablo 3. A Blizzard game does not have a fixed lifespan. Starcraft 2 showcases what Blizzard is better at than almost every other developer, with perhaps the only comparisons being Valve and more recently Riot. After a while I moved onto other things, then 2013's Heart of the Swarm pulled me right back in - new units being the most obvious draw, but the shaking up of a tired metagame being the real secret sauce. I watched it all the time, followed the tournaments and the Korean GSL, and studied the strategies of players I especially admired. ![]() I got decent at it too, hovering around Platinum League with occasional forays into Diamond - the Koreans were hardly quaking in their boots, but I could hold my own at a reasonable level. For around two years of my gaming life I was obsessed with Starcraft 2: Wings of Liberty. ![]()
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